Thursday, 21 May 2009 14:03
According to my not-very-thorough research, Arkanoid came out in 1986, making it a prime candidate for one of my gaming memories; reawakened recently by downloading the latest Square Enix-Taito remake on Xbox Live Arcade.
Arkanoid was just one of those legendary always-an-option games. And by that I mean that if your latest game or demo cassette didn't load properly, if you were bored of most of the other games, then Arkanoid was always an option because it was simple, fun and seemingly never-ending.
Now, I used to think a lot of games were never-ending because I was never really one to complete a game; Commodore 64s had no save game facility and I was in my early childhood years, so I really never had the patience, much less the co-ordination, to see games through to completion. The only bad thing about a game like
Arkanoid is that you have to start on the same poxy level each time. Though I think the C64 version came with some rudimentary level editor, which was a bit of fun to fanny around with.
So, to
Arkanoid: Just as much fun now as twenty-three years ago, which sadly can seldom be said about anything, much.