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When did RPGs become casual?

If many people say that hardcore RPGs are dying, let's figure out when did this phenomenon occur. It's pretty easy to see that modern RPGs lack the depth of their predecessors. There are few developers who stick to their rules and try to give a great experience to the player. One of these developers is BioWare. We can look at Mass Effect. It's an outstanding game, with many pluses to its gameplay, graphics, storyline and so on. And it does suck you in, mostly because of the superb writing and plot. But it's way too easy to get into the experience. I must admit that this is what innovation does. Making people dive right into a game, without needing a complete background of the developer's repertoire. And without knowing the AD&D ruleset. Yes, AD&D. Yes, the nerds' quarter. Many people don't know what hit dice and THAC0 mean, and they don't need to know, if they want to climb aboard a great modern RPG. Evolution has its perks. In the games industry, evolution made games a bit more casual, easier for non-nerds to try and experience. And that is admirable. But, let's pretend we're doing a VH1 special, and 'remember the 90s'.  Before the gracious year 2000, gaming was considered magical. And RPGs were considered the most arcane magics of all. There were whispers in the corners of a classroom, an office desk or in the back of a bus. People exchanging strategies and tactics, thoroughly discussing each element of their beloved game. We don't have that anymore. Companies have managed to combine that 'art' with the mainstream path that the games industry takes. Some call it prostitution, others call it just typical evolution. But the most alarming thing is that 'old timers' have lost their hobby. Sure, they play a lot of RPGs even now, most of them, but seeing a Dragon Age: Origins commercial on MTV, they just mumble and sigh, sadly remembering that something... something deep, was taken from them.

Let us remember Baldur's Gate and Planescape: Torment. These jewels of the game industry have planted seeds of harmony in most gamers' heads. And I say most, because traditional RPGs always had a bit of a steep learning curve, and not all of us wanted to give tens of hours to a piece of software. But most of us sacrificed that. And maybe more. I remember when I was young, when Baldur's Gate was considered a modern RPG. Fallout was considered a post-modern RPG (it went well with the 'post-apocalyptic' subtitle). And now, that's all gone. We don't even classify an RPG as being 'modern'. We just take it for granted.

But when people, on forums, on the streets, or in bars, talk about the death of traditional RPGs, they almost never say 'traditional'. Because to them, 'traditional' is a core part of an RPG. It needs to have strict rules, or else it fails to deliver. And I can understand that point of view. But people never ask themselves: If the killing blow was not yet received by this genre, who started it all? What was game that started the slow murder of RPGs?

The answer is simple: Diablo. The first combat oriented RPG. This small game started a whole phenomenon. It brought RPGs to the whole world. Even before gaming started to rule the world, before the dreaded year 2000, it paved the way. It changed something. Perhaps many people haven't tried Diablo when it came out. But surely two or three years later, hearing from someone, in the corner of a classroom, or an office, or a bus... they tried it. They loved it. It was a superb game. No one can disagree on this subject. Most of us played it, and even more people played its successor, Diablo 2, that put all other games in from this genre to bow down in submission. Imitators came along, borrowing or stealing the formula, taking perhaps the genre in many directions, until the CRPG was born, or, more suitably known as 'hack and slash'. Although the learning curve has been leaned, still, the degree of immersion was staggering in a hack and slash. Maybe the story, maybe the characters, or maybe just the tried-and-true clickfest, but something always kept most gamers coming back to this genre.

But really now, I ask you all: Was depth here really sacrificed? Or maybe, it has just evolved into something else?

 
Comments (11)
Hmm interesting
1 Tuesday, 03 November 2009 22:17
HootyMcBoob
I think it's only natural for the industry, for any industry in fact, to evolve in such a way as it helps it grow and prevents it from becoming stagnant. As long as it doesn't interfere with what makes a truly great RPG - the story - then by all means adapt and progress the genre. Us older gamers have a bit of an elitist attitude towards our beloved hobby and firmly stick by the phrase 'if it ain't broke, don't fix it' when deep down it may not be broken but is in need of a little repair. That's not a derogatory comment by any means as I for one have caught myself saying how things aren't what they used to be when really they're probably better in most cases. There is still the excitement and combining of strategies amongst gamers but it's moved on from RPGs to that of the fps. Only in the west however as the east is, especially Korea, are crazy for RTS games and in Japan you can even buy dvds showing people's hand movements when playing them. But here, shooters dominate the world of gaming which too has managed to merge RPG elements within it's core. Take (my beloved) Borderlands for example. Many - even the adverts - call it the offspring of an RPG and FPS. But is it the evolution of an RPG or an FPS trying something different? RPGs seem to come in so many varieties nowadays that it's difficult to tell anymore. But the one focused on in this article, the loot-collecting-button-clicking sub genre always seemed beyond my enjoyment for some reason and one that appeared to stay true to it's old ways. So the fact that you say otherwise very interesting for someone who hasn't had much interaction with said games. But coming from a perspective of the JRPG and Action RPG (like Mass Effect) I wouldn't say that the depth has been sacrificed but has indeed evolved with continual refinements along the way. From what we've seen and the excitement of anyone previewing it, Final Fantasy XIII could be one of the greatest JRPGs even though it's altered it's some of it's most traditional values. We no longer have experience points but crystal points and the fight mechanics have become something new and refreshing. Again I'm coming from the 'newbie' crowd and am sure there are some hardcore JRPG fans that call blasphemy on the changes but if it allows more and more people to experience the game or even allow those already familiar with the gameplay to retread old ground but with a new twist then I for one welcome such a thing. Like I say, as long as the fundamentals stay true to their origin and we get a considered, meticulously developed entertaining titles that also allow a newer generation to go through what we once did then these changes we are seeing can only help further our industry.

Nice article Remus! Smile
Neverwinter Nights
2 Wednesday, 04 November 2009 18:45
Exar Khun
It's the last really-not-that-casual rpg...aside of drakensang i guess...dragon age seems to have the potential as well...so...i still hope for rpgs^^
Ahem-Ahem.
3 Thursday, 05 November 2009 15:15
Remus
You meant NWN 2... The first one, although amazing, is waaaay to casual compared to the BG-era. NWN2 however... lovely!
yeah...
4 Thursday, 05 November 2009 21:10
Exar Khun
didn't played 1 at all^^
Pagan!
5 Friday, 06 November 2009 09:47
Remus
Blasphemyyyyyyy. Blas-for-youuuuuuuuuuuu..... Blas-for-everybodyyyyyyyyyy.

(Eddie Izzard)
Blasphemy!
6 Friday, 06 November 2009 10:27
LorD
I've been quoting the blasphemy blas-for-you, blas-for-everybody-in-the-room gag for a while since Hooty started talking about peek-a-boo Jesus, who can see through the holes in his hands...
What?
7 Friday, 06 November 2009 10:58
HootyMcBoob
You mean this peek-a-boo Jesus?!
My god
8 Friday, 06 November 2009 11:14
Saber
Is that a hand or a stick of celery?
LOOOL
9 Friday, 06 November 2009 12:34
Remus
Awesome drawing .Best thing i saw this week Laughing
oooh
10 Friday, 06 November 2009 19:21
Exar Khun
Can we do a contest for that drawing?
Tune in...
11 Friday, 06 November 2009 21:03
LorD
...next week!

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