Log in

Hands-on with Goldeneye 007

I spent far too much of my late teenage years playing Goldeneye on the N64. And I'm not alone in that sentiment, it was a brilliant party game and something of a landmark in console FPSs. Lurch forward to the present and after numerous teases, rumours and legal battles, Goldeneye returns to gaming with a new Bond, new look but old gameplay. But is that a bad thing? Certainly not! I feared that my cherished memories of multiplayer duels would be tarnished by what is fundamentally an homage to the N64 game but instead got to play a very entertaining first person shooter. Only the multiplayer was available to try though in my eyes, that mode is the main reason why I'd pick up the game when it's eventually released.

At the press event, Goldeneye 007 (as the new game is known) gathered a lot of interest, and for good reason. Whether you were playing the game or not it was still fun to watch over the shoulders of those who were, cheer at their wins and laugh at the losses. All in good spirit of course. As I did, I realised that Activision has created a 'hardcore' party game for the Wii. Being a split screen game with up to four players, Goldeneye 007 stirred the same excitement of the original because players are sitting next to each other instead of being linked via the internet. While the original Goldeneye was forced to do this, Goldeneye 007 has chosen to offer such close quarter combat and is to its credit. But due to the Wii having to produce four separate windows of gameplay at once, the graphics did suffer slightly. They were still a commendable effort and did the job as well as could be expected for such a fast-paced game. And because of this speed, I found the best way to play the game was with the Classic Controller as it handled the infamous 'run, circle strafe and shoot' mechanics more comfortably than a Wii remote and nunchuck. The latter may work better in a home environment but bear in mind when you're playing with three friends, your screens are a quarter of the normal size so the movements of the Wii remote have to be that much more precise. If you have a super steady hand however, I'm sure you'll be fine. Sticking with the Classic Controller, I had a blast as did those around me with one chap to my left giggling heartily with every kill.

That's the kind of glee Goldeneye 007 gave us all and only after playing on one map too. I'm very much looking forward to its winter release and am already amassing a group of friends ready to join me in some classically inspired multiplayer matches. Can't wait!

 
Comments (5)
Oh-em-gee.
1 Thursday, 29 July 2010 20:03
Saber
Very excited for this one. My dad and I loved Goldeneye on the N64.!
Truly amazing
2 Thursday, 29 July 2010 21:08
Shayde
A must-have, I am so happy I bought a Wii lol. :P
One-Big-MEH!
3 Friday, 30 July 2010 00:09
Brooky (forgot to log in)
I say the following statement as both a Bond film fan and a huge fan of the epically amazing Goldeneye game for the N64 first entering my life in 1997:

I am not excited about this at all, remake the game as it was a classic and still one the best/fun FPS shooters back then and even today but putting Daniel Craig in it just because he is the new Bond (and not for much longer as Bond films are on the shelf for a few years with Craig looking to be on his way out and apparantly that twit/shit actor who was the main guy in Avatar, also a shite film but I digress) and sort of creating a 'new' story to it is totally fucking pointless. Im sad to say it but this game should either be ported to the wii with new graphics and maybe better gameplay (but to be fair the gameplay was pretty damn good for its time) and definatly not tweaked/altered for a new purpose. I feel somewhat sadenned now and am going to play the origional game asap
Why are you bothered?
4 Friday, 30 July 2010 07:26
Saber
I don't like Craig either, but my love for GoldenEye the game is stronger than my hate for Craig as Bond.

I'm sure that you'll be able to unlock previous Bonds and play as them, I would be surprised if they aren't gunning for that at all. The fact that the missions have been slightly altered to fit into Craig's Bond's timeline is a bit of a let down, but it's still better than there not being a GoldenEye 007 at all.
What?
5 Friday, 30 July 2010 09:46
HootyMcBoob
FPS games have come on leaps and bounds since 1997 and I didn't find Goldeneye N64 to play as well as I remembered. I agree with Saber, while it's a shame that the levels have been altered to fit with the latest Bond there really isn't anything they could have done otherwise. It's not as if a Bond of 13 years ago would make sense to this generation who know Bond as Craig. And the original game can't be remade or rereleased in anyway because it's caught up in a complete mess of a legal battle between Nintendo and Microsoft. Before you write off this game so decisively, try it first, I did and wasn't alone in thinking it was great.

Add your comment

BoldItalicUnderlineStrikethroughSubscriptSuperscriptEmailImageHyperlinkOrdered listUnordered listQuoteCodeHyperlink to the Article by its id
SmileCoolCrying or Very SadEmbarrassedA Smoker/Foot in mouthSadUser is an angel (at heart, at least)A Kiss/Lips Are SealedLaughingBiting one's tongue/Put Your Money Where Your Mouth IsBeen Smacked In The Mouth/Wears A Brace/My lips are sealeSurprisedSticking Out TongueConfusedWinkYelling
Your name:
Your email:
Subject:
Comment (you may use HTML tags here):