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Quick review: The Incident (iPhone/iPad)

The Incident is what makes gaming on the iPhone great; there are no fiddly twin sticks on the screen for you to fumble around with, no buttons to keep missing and no fingers getting in the way of the action.  Control-wise, it's a simple affair of using the accelerometer to dictate the direction of movement and a tap anywhere on the screen to jump.  And jump you must, for there is a bizarre and curiously-specifically named assortment of debris falling from the sky.  We don't know why (throughout the first play of the game) but there just is.  Across seven different levels, the rate of falling becomes faster and faster until at the end, it's frantic.  The character you control has a three-piece health bar, which means he can be struck by three pieces of debris before finally dying.

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Curiously, these objects, with their limited physical properties, all have the same effect on our hero.  Over the course of The Incident, you are just as likely to be killed by falling loft insulation or a teddy bear than by a 5,000 kilogram weight.  There is no differentiation between objects, they're all just as deadly.  So even if a Smart car or Mini Cooper falls on you, it will only take one of your three health away as it lands squarely on your bonce, which is fairly handy since your mission is to constantly climb atop the debris in order that you don't get buried.  Should you become stuck, you can shake your iDevice (for t'is available on the iPad and iPhone for the same price) and a mysterious swirling ball of green energy will surround you and transport you to the top.

As you climb, you reach checkpoints that you will return to if you die, provided you have enough lives, which are provided for you liberally throughout the game in the guise of pinkish diamonds that fall and coins that float up on balloons; collect ten coins and get an extra life, rather splendidly indicated with a 1UP sign that appears in a flourish of retro greatness.

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While you can collect health kits and crash helmets from balloons that float up, there are also nasty little surprises in store for you: black balloons that either send the pile crumbling down or take a unit of health from you in the form of an ancient curse.  These are infuriating and become more and more regular as the game progresses.  Still, trying to take things coming up into account while far more things are crashing down threatening your existence can become very challenging, but still, I managed to complete it, so it can't be that tough.

Graphically, it's a sort-of more colourful Canabalt with that 8-bit feel to the graphics and indeed the sounds.  Pixelly and pleasing to behold, it doesn't overcomplicate things with its art style and indeed there is an awful lot of detail, pixels providing and some of the objects are remarkably well animated and detailed in a sort-of tongue-in-cheek kind of way.

The variety of objects that fall is bewildering.  What is a Christmas tree doing here?  Grandma's wardrobe?!  A red telephone box, an oversized drill bit, an expensive sofa, French and Egyptian vases, Michaelangelo's David, the Mona Lisa, traffic cones, doric and ionic columns, surfboards, decorative ampersands, the flux capacitor, your own corpse...  Whatever incident it is that has occurred, it certainly is worth investigating and for £1.19, I urge you to do so...

4-5

 

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