UFO Gamers: Excuse the mess.  It'll all be perfect soon!

UFO Gamers: Excuse the mess. It'll all be perfect soon!

Monkey Island 2 Special Edition coming this summer
Written by LorD   
Thursday, 11 March 2010 11:03
Praise the Maker!  Just as we hoped, we're in for a real treat this summer as Monkey Island 2: LeChuck's Revenge is set to get the special edition treatment of new HD art, voice acting and a complete musical makeover.  I, for one, am peeing in my boxershorts with excitement as I firmly believe that the second game is the superior of the first two and was a little worried that they'd skip by it and now I am pleased, pleased, pleased indeed.

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While other screenshots available over at lucasarts.com, we'll just give you the high def ones that have been released for now.  And remember, if this is two (III) what is this (IIII)?

mi2se1 mi2se2 mi2se3 mi2se4 mi2se5
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Last Updated on Thursday, 11 March 2010 11:22
 
Steam comes to the Mac
Written by LorD   
Tuesday, 09 March 2010 20:25
In a dark and dusty meeting room here at UFO Towers, Saber suggested that a Mac gamer covered a story, pointing vaguely in Hooty's direction.  Can you imagine!  A 'Mac gamer'.  Oh, I laughed.  Remus laughed.  Even SHaDOS gave an electronic titter.  Hooty just pretended he hadn't heard and Xander carried on playing Pokémon HeartGold, but deary me, what a lark eh!  'Mac gamer'.  I said, "is there really such a thing as a Mac gamer" and Remus and I had a little salutory high-five moment.  'Mac gamer' indeed.  How could such a thing be?  They don't even have a half-decent content delivery service such as Steam!

macbooksteam - derived from an image by Supervillain off of Flikr


...oh they do?  Just now?  With cross-platform multiplayer matches on Left 4 Dead titles?  Really?  I guess that means that the Mac gamer might not be such a mythical beast, then and with a far more easy way to access games, perhaps there will be more Mac gamer rights activists coming out, organising Mac gamer marches and making their mark on the world of 'normal' gamers.  We shall see.
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Last Updated on Tuesday, 09 March 2010 20:39
 
Codemasters announces Bodycount
Written by HootyMcBoob   
Tuesday, 09 March 2010 13:57

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Codemasters today gave confirmation that their secret new IP is indeed Bodycount, a FPS by creative director Stuart Black. If his name sounds familiar then that could be due to his co-creation (and possible name lending) of the 2006 bullet fest that was Black. Scheduled for a Q1 2011 release, Bodycount features destructible cover, co-op options and the obligatory multiplayer mode as you follow a task force of the 'Network' taking out their targets or just anyone that stands in their way.

"[We] believe that there’s room for a refresh of the shooter experience," Said Stuart "If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.â€

Exciting stuff eh? It's clear that Stuart wants to further the cinematic explosions found in Black, but will it be a all too familiar considering the Battlefield Bad Company series has already made commendable strides in this area? I'm quite happy to see another FPS since I'm a big fan of the genre and if it shares a couple of ideas with an existing brand then there's few better than EA's group destruct-em-up.

Bodycount has only been announced for PS3 and Xbox 360 so far but a PC port isn't out of the question.

bodycount_announce_02

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I never knew Hammerheads could jump
Written by Saber   
Tuesday, 09 March 2010 08:28

This demonstration of Mass Effect 2's Hammerhead "heavy assault vehicle" debuted recently on GameTrailers TV. The Hammerhead seems to be more arcade-y than the Mako, which was essential a moon buggy simulator of sorts. Either way, I'm glad I don't have to climb up mountains any more.

The Hammerhead will release as part of the Firewalker downloadable content pack later this month. Tagging along for the ride are five new missions that will let you test drive the Hammerhead's guided missile system on some space terrorists/sentient robots. As promised, the DLC will be free for all Cerberus Network members.

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Last Updated on Tuesday, 09 March 2010 17:32
 
This is what Prince of Persia: The Forgotten Sands looks like
Written by Saber   
Tuesday, 09 March 2010 05:35



Prince of Persia: The Forgotten Sands is looking surprisingly good for a movie tie-in game. Usually titles with a fixed deadline get the short end of the stick, but it seems like Ubisoft has everything under control and on track for a May 2010 release.

The above video is the 'first look' developer diary for Prince of Persia: The Forgotten Sands. Aside from being here to please our watching apparatus (eyes), it's here to teach us that Ubisoft has gone back to the roots. The gameplay looks remarkably similar to The Sands of Time, which isn't necessarily a bad thing. As long as there's a good balance between phyiscs law-bending acrobatics and swordfighting, I'm in.

The Forgotten Sands bridges the gap between The Sands of Time and Warrior Within. Not too long after the events covered in the first game the prince returns to his kingdom and finds it under attack. His brother, bless his heart, tries to save it by summoning something pretty bad which the prince now has to get rid of. *sigh* Okay, I admit it. It's a bit too similar to The Sands of Time.

Prince of Persia: The Forgotten Sands will be available on the PC, PlayStation 3 and Xbox 360 platforms as early as May 2010. Until then, play The Sands of Time. It's, like, the same thing, man. (Says Saber in his best lounge lizard voice.)


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Last Updated on Tuesday, 09 March 2010 17:34
 
Games chart for the week ending 06.03.2010
Written by Xander   
Monday, 08 March 2010 16:25

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Welcome UFOians to the official games chart for the week ending 06.03.2010. We have an unusual chart this week as we see the return of some familiar titles as well as the debut of Battlefield: Bad Company 2 which claims the top spot this week, replacing Quantic Dream's amazing Heavy Rain, which itself falls to number four. Modern Warfare 2 and Bioshock 2 also slip this week as we see the return of Assassin's Creed II, which enters the chart at number fourteen. Grand Theft Auto IV also moves up the chart to number sixteen whilst Uncharted 2: Among Thieves also re-enters at number nineteen. Claiming the big two-zero this week is Napoleon: Total War.

01. Battlefield: Bad Company 2
02. Just Dance
03. Aliens vs. Predator
04. Heavy Rain
05. Sonic & Sega all-stars Racing
06. Wii Fit Plus
07. Call of Duty: Modern Warfare 2
08. Wii Sports Resort
09. Fifa 10
10. New Super Mario Bros. Wii
11. Bioshock 2
12. Mario & Sonic at Olympic Winter Games
13. Forza Moorsport 3
14. Assassin's Creed II
15. Zoe Wanamaker's Avatar: The Game
16. Grand Theft Auto IV
17. Mario Kart Wii
18. Lego Batman: The Videogame
19. Uncharted 2: Among Thieves
20. Napoleon: Total War

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Last Updated on Monday, 08 March 2010 20:38
 
Lombardi: "Portal was a test bed. Portal 2 is a game."
Written by Saber   
Sunday, 07 March 2010 09:30

 

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The internet is a fascinating place, isn't it? It was only yesterday that we wished we knew more about Portal 2 and look at us now, eyeing our way through these Game Informer scans. Now that's what I call a wish come true! Father Christmas may well be running the world wide web, huh?

PAL Gaming Network member 'cosmoh' was kind enough to scan these pages from the April issue of Game Informer. I don't know whether subscribers get their issues a month earlier or 'cosmoh' stole this one off the printing press, but the Earth would be a better place if there were more people like him (or her) either way.

If you don't want your game spoiled, LOOK AWAY NOW.

Doug Lombardi, vice president of marketing over at Valve, made a very interesting comment about the development of Portal. "Portal was a test bed. Portal 2 is a game," were his exact words. Yup, you guessed it: Portal 2 will be huge.

What we know so far is that GLaDOS and Chell are reprising their roles in the sequel, which seems to take place 'hundreds of years' after the first game. This explains the overgrown Aperture complex. GLaDOS's personality orbs that players were tasked with destroying at the end of the first game are making a comeback and have apparently cornered off parts of the Aperture Laboratories for themselves. It is unknown whether they play a bigger role, but it's safe to assume that they do. The co-op campaign introduces two new characters to the game, bipedal robots (5th picture) that like to hold hands. This dynamic duo will be overcoming obstacles much different to the ones Chell will face.

Physics are an important part of puzzle solving in Portal 2. Placing a portal over a, let's say, ventilation shaft that sucks in air will allow the shaft to draw air in from another place. Also in the mix are various 'paints' that, for example, propel chell upwards if she steps on them.

While this is juicy stuff, I'd like to find out more. Unfortunately, the scans are of a low resolution. But if you can read muddled pixels, feel free to check the scans for more information.

UPDATE: All scans apart from the second one are now in a higher resolution.

[Source: PAL Gaming Network]

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Last Updated on Sunday, 07 March 2010 14:58
 
Scribblenauts 2 confirmed for this autumn
Written by Saber   
Sunday, 07 March 2010 06:16

 

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You probably gathered that we like Scribblenauts. A lot. Most were quick to dismiss it because it didn't live up to the hype, but it looks like that is about the change. How so? If Nintendo Power's April cover story is to be believed, then Scribblenauts 2 will be the Scribblenauts game gamers sought for. Oh my god, I'll be able to move characters with the d-pad.

GoNintendo member Tanooki141 took the time to spill the beans on the so far unannounced Scribblenauts sequel. According to Nintendo Power's April issue, Scribblenauts 2 fixes everything that needed fixing. Apart from including 10,000 new words, a new hint system and more merits, the game will also feature 120 new levels, improved controls and a "fleshed out level editor." There's also talk about the par system being removed which, in my opinion, is a bit of a shame since it added to the challenge. The interesting bit is that adjectives are apparently going to "play a big role" in Scribblenauts 2. This probably means that summoning a 'giant cock' is now an option. Hooray!

In case all of this is true then Scribblenauts 2 will be hitting store shelves this fall. Looks like a lot of good games are releasing in second half of 2010. Christmas gifts galore.

[Source: GoNintendo]

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Last Updated on Sunday, 07 March 2010 06:55
 
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