
Wii Sports Resort comes with two questions: Do I own a Wii? Should I buy Wii Sports Resort? If the answer to the first is 'yes' then the answer to the second should be the sound of you leaving to buy Wii Sports Resort. It's Nintendo's first Wii MotionPlus game and as expected is a beauty.
The game - and yes it is a game - starts not with a title screen but with a simplified version of one of the mini games within. A Mii from your machine leaps from a plane alongside other willing participants, free-falling towards a welcoming island. The Wii remote, complete with new weighty Wii MotionPlus, represents the Mii. How you twist and turn it makes the plummeting Mii react in the same way. This is just a first taster in what the Wii MotionPlus can do but, ironically, is the weakest game. Consisting of twelve sporting activities, two of which return from the first Wii Sports (golf and bowling), Wii Sports Resort tries to give you the impression that you really have entered a sporting resort on some long lost island. Almost like an open world environment where you don't physically travel to each location. It's a nice touch and works fairly well if you happen to notice it.
Read on to find out more...
The games themselves are; swordplay (fighting is too mean), wakeboarding, table tennis, Frisbee, archery, basketball, golf, bowling, power cruising, canoeing, cycling and air sports. By far, the best games are swordplay and archery. There are up to three versions of each game giving you a total of 24 activities to choose from. You start with one of each and unlock the rest as you go on. Unlocking these is a simple affair resulting from simply playing the first game and doing moderately well. It's difficult to describe how you indeed play these as it's similar to the real thing thanks to the Wi MotionPlus's extra level of sensitivity. Swordplay has you holding the Wii remote as if it were a shaft, archery makes you hold the Wii remote in your left hand (if you're right handed), out stretched in front of you as if holding a bow then drawing the nunchuck back from it like pulling the string back ready to shoot. It's these kinds of movements that are throughout Wii Sports Resort and it's these kinds of movements that make the game great.


There are as always some sports that let the game down slightly. Canoeing, although interesting, lags from controller to screen feeling odd and unresponsive. You move the Wii remote from side to side as if paddling water but the movements just aren't picked up quick enough which does less than satisfy. To be fair it is quite fun for a while but it'll probably be the game which is least played. The aforementioned air sports' skydiving game is also a bit uneventful. You free-fall for a certain distance, trying to connect to other fallers were a photo will be taken. The more Miis and more smiles you have, the bigger the score. Not bad but not great either. Thankfully a redeeming part of air sports are the island flyover and dogfight events. Island flyover is exactly that, you fly over the island in a plane controlled the same as free falling, collecting icons over areas of interest. This is where you really get to see the faux open world feel as you fly from swordplay arena to the beach where Frisbee is played, seeing the path you could take if you were allowed. It's not as boring as it sounds and it really quite relaxing as you potter through the air for an allotted amount of time. The more icons collected unlocks balloons to pop with your newly equipped blue sphere shooting plane. Dogfight plays off this having each player trail 20 balloons to shoot at. You can only play this against a real person though which is another slight knock to the whole experience. Just as how you're unable to pass around one Wii remote between friends to play the games and all participants must use their own Wii MotionPlus. A shrewd trick to sell separate Wii MotionPlus add ons.

